Open file format
Show files are plain JSON. Diff in Git. Open in any editor. Validate with a 200-line script. No vendor database, no proprietary binary, no "export to PDF" workflow.
.ishow · schema 0.5.0
An end-to-end platform for the people building immersive theater, escape rooms, themed attractions, and live installations. Author your show once. Run it on venue-grade hardware, designed for show control.
Designers work offline. Runtime ships as a single Windows executable. IMMERSE Nodes arrive ready to deploy. The wire format is plain JSON; the network protocol is plain HTTP.
Show files are plain JSON. Diff in Git. Open in any editor. Validate with a 200-line script. No vendor database, no proprietary binary, no "export to PDF" workflow.
.ishow · schema 0.5.0
Direct DMX over the network — the modern industry standard. No USB dongles, no licensing fees.
Compact Nodes mounted near the hardware they drive. Failure of one Node never takes down a show. Hot-swappable. Scales to fifty per venue.
GO, audio, video, DMX, GPIO, fade, timecode, wait, trigger, group. Drag from the library. Drop into a cue list.
Combine actions with a visual scripting layer. One trigger fans out to audio + lights + relays in milliseconds.
Runtime serves a responsive web dashboard. Operator points any tablet, phone, or laptop at the URL. GO. BACK. STOP. Connection indicator. No native app to install. No update headaches at 7:55pm on opening night.
http://runtime.local:7880
The authoring environment
Design rooms, place devices on a floor plan, author lighting looks
with keyframes, build cue lists, wire logic graphs, save to
.ishow. Offline. Fast. Iterative.
The show engine
Single executable. Drops on any Windows mini-PC at the venue. Loads
a .ishow, drives DMX over sACN, dispatches commands to
IMMERSE Nodes, and exposes a clean REST API for operator clients.
Compact venue hardware
A small, sealed unit you mount near the hardware it drives. One Node per audio channel, video output, or GPIO bank. Network it, address it in Studio, and Runtime takes care of the rest.
Multi-room narrative experiences with synchronized lighting, audio, and effects.
Trigger-based puzzles, scripted reveals, audio cues, and door automation.
Walk-through experiences with state-driven media, lighting transitions, and effects.
Museums, brand experiences, art installations needing reliable 24/7 show control.
IMMERSE is in early access — free public download, evolving fast, designed in the open. We'd love to hear what you're building.